UniPay  6.0
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NUniPay
 NSimpleJSON
 CJSONArray
 CJSONClass
 CJSONData
 CJSONNode
 CCurrencyContainerDisplays currency value in a text component. Also updates this value in case it changed.
 CCurrencyContainerEditor
 CCustomPurchasingModuleCustom Unity IAP purchasing module for overwriting default store subsystems.
 CDBManagerStores IAP related data such as all purchases, selected items and ingame currency. Makes use of the JSON format and simple encryption. You should only modify below values once (if necessary at all), thus they aren't public.
 CDBManagerEditorCustom inspector for splineMove
 CDebugCallsSimple script that contains methods for testing purposes. You shouldn't implement this script in production versions
 CEnumHelper
 CIAPCategoryIAP Settings editor group properties. Each group holds a list of IAPObject.
 CIAPCategoryProvider
 CIAPContainerStretches a container rect transform to include all children. Also repositions children using the GridLayoutGroup, if found.
 CIAPContainerEditor
 CIAPCurrencyIAP currency, defined in the IAP Setting editor.
 CIAPCurrencyProvider
 CIAPExchangeObject
 CIAPListenerScript that listens to purchases and other IAP events: here we tell our app what to do when these events happen
 CIAPManagerUnity IAP cross-platform wrapper for real money purchases, as well as for virtual ingame purchases (for virtual currency). Initializes the Unity IAP billing system, handles different store interfaces and integrates their callbacks respectively.
 CIAPProductIAP object properties. This is a meta-class for an IAP item.
 CIAPProductProvider
 CIAPRequirementIAP unlock requirement, matched with the database.
 CIAPScriptableObject
 CCustomStoreConfig
 CIAPSettingsExporter
 CIAPSettingsProvider
 CKeyValuePairStringInt
 CMiniJsonThis class encodes and decodes JSON strings. Spec. details, see http://www.json.org/
 COculusStoreRepresents the public interface of the underlying store system for the Oculus Store.
 CPayPalStoreRepresents the public interface of the underlying store system for PayPal.
 CAccessToken
 CPayPalStoreConfig
 CCredentials
 CPurchaseResponse
 CReceiptRequest
 CReceiptValidatorBase class for receipt validation implementations.
 CReceiptValidatorClientIAP receipt validation on the client (local, on the device) using Unity IAPs validator class. This is a lot less secure than server-validation, but better than nothing.
 CReceiptValidatorServerServer-side, remote receipt validation via IAPGUARD (https://iapguard.com). Supports getting user inventory from cloud storage to not only rely on local purchase data.
 CShopItem2DShop item properties: stores all necessary variables for visualizing a product in the 2D shop UI.
 CShopItemCostAssociation with costs to a UI label for display purposes.
 CShopItemEditor
 CSteamStoreRepresents the public interface of the underlying store system for the Steam Store. Using Steam Inventory Services.
 CStoreMetaDefinitionOverride options for store settings on specific products.
 CUIButtonRestoreSimple script to handle restoring purchases on platforms requiring it. Restoring purchases is a requirement by e.g. Apple and your app will be rejected if you do not provide it.
 CUISceneSwitcherSimple script to cycle through the scenes added to the build settings. Allows opening all of the asset's demo scenes without a separate menu.
 CUIShopFeedbackManages the display of various purchase windows. Presents UI feedback to the user for various purchase states, e.g. failed or successful purchases. Also handles showing a transaction confirmation popup where necessary, e.g. for PayPal transactions.
 CUISourceConverterData
 CUIWindowConfirmDisplaying purchase confirmation for finishing transactions required on certain stores, e.g. when using PayPal store. Confirming payments is a manual action so this script should be somewhere in your shop UI. Otherwise user rewards could be lost.
 CUIWindowMessageMessage window for showing feedback on purchase events to the user. It is highly recommended to implement this so that users get feedback on the purchase workflow.
 CUIWindowPreviewPreview window for displaying child rewards of a bundled product containing several others.
 CUIWindowPurchasePurchase window asking the user to confirm their virtual purchase or spending virtual currency. Optional. Note that real money purchases do not need this, as they invoke their own native popup.