Simple Waypoint System  5.5
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NSWS
 CBezierPathEditorCustom bezier path inspector
 CBezierPathManagerStores waypoints of a bezier path, accessed by walker objects. Provides gizmo visualization in the editor
 CBezierPointCustom class to store waypoint transforms and control points for bezier paths
 CCreateWPManagerAdds a new Waypoint Manager gameobject to the scene
 CMoveAnimatorMecanim motion animator for movement scripts. Passes speed and direction to the Mecanim controller
 CmoveEditorServes as template for movement script editor inspectors
 CnavMoveMovement script: pathfinding using Unity NavMesh agents
 CnavMoveEditorCustom inspector for navMove
 CPathEditorCustom path inspector
 CPathIndicatorAttached to a particle system, this component emits particles over time. Used with a movement script this makes the path partially visible
 CPathManagerStores waypoints, accessed by walker objects. Provides gizmo visualization in the editor
 CPathRendererUses Unity's LineRenderer component to render paths
 CReviewWindowEditor
 CsplineMoveMovement script: linear or curved splines
 CsplineMoveEditorCustom inspector for splineMove
 CWaypointEditorWaypoint and path creation editor
 CWaypointEventUnityEvent with int parameter type. Used in movement scripts for movementChange event.
 CWaypointManagerThe editor part of this class allows you to create paths in 2D or 3D space. At runtime, it manages path instances for easy lookup of references
 CAboutSWSEditorFLOBUK about/help/support window