Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼NSWS | |
CBezierPathEditor | Custom bezier path inspector |
CBezierPathManager | Stores waypoints of a bezier path, accessed by walker objects. Provides gizmo visualization in the editor |
CBezierPoint | Custom class to store waypoint transforms and control points for bezier paths |
CCreateWPManager | Adds a new Waypoint Manager gameobject to the scene |
CMoveAnimator | Mecanim motion animator for movement scripts. Passes speed and direction to the Mecanim controller |
CmoveEditor | Serves as template for movement script editor inspectors |
CnavMove | Movement script: pathfinding using Unity NavMesh agents |
CnavMoveEditor | Custom inspector for navMove |
CPathEditor | Custom path inspector |
CPathIndicator | Attached to a particle system, this component emits particles over time. Used with a movement script this makes the path partially visible |
CPathManager | Stores waypoints, accessed by walker objects. Provides gizmo visualization in the editor |
CPathRenderer | Uses Unity's LineRenderer component to render paths |
CReviewWindowEditor | |
CsplineMove | Movement script: linear or curved splines |
CsplineMoveEditor | Custom inspector for splineMove |
CWaypointEditor | Waypoint and path creation editor |
CWaypointEvent | UnityEvent with int parameter type. Used in movement scripts for movementChange event. |
CWaypointManager | The editor part of this class allows you to create paths in 2D or 3D space. At runtime, it manages path instances for easy lookup of references |
CAboutSWSEditor | FLOBUK about/help/support window |