Features
📄️ Network Modes
Online
📄️ Lobby
The topic of networking for lobbies can be separated into two parts:
📄️ Towers
As written in the TowerManager documentation, it handles server-authoritative logic for adding, upgrading and selling towers. For this, we want to have clients send a request and have the server execute it. So how does that work?
📄️ Waves
When it comes to the WaveManager and it spawning waves of Units, you might ask yourself how all of these Units and their health is synced across the network? Well, the answer to that is simple: they are not!