Player
📄️ Lobby
UILobbyPlayer
📄️ Camera
During a match, a player is not more than a placeholder object, controlling its own, local camera using the CameraController script. In fact, a player does not really exist, since the original tower defense genre does not include player characters or avatars that could see each other. For example, if you would like to include a hero feature with players that can walk around in the scene, you would want to instantiate a visual representation of a player along with a separate Player script attached to it.